EAS (1000_cat_dream) wrote in world_of_shadow,

  • Mood:

Adventure! rules and Changeling specifics

People might want to take a look at the House Rules section from the State Line Swing game I was involved in a while back, particularly those with Changeling characters or an interest in them. Jason cooked up a pretty good description of Changelings and some changes to incorporate the Adventure! rules for Birthrights, Frailties and Arts.


Ignore the "World of Quirkiness" stuff, since we're playing in a different setting, but yeah, don't anyone go and take Weirdness Magnet. You're all PCs; it's inherent to the job description.

PS: current mood has to do with the swamper not having been fixed while I was gone like it was supposed to have been.
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